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![blender 3.0 blender 3.0](http://4.bp.blogspot.com/-_5UYYlfuRb0/Tad3zq1wNxI/AAAAAAAAAPU/9AAe3728gO0/s1600/1.png)
Rendering in Cycles used to rely on samples (a single ray of light that is being sent from a pixel to the camera) to generate the operations in a single scene. Cycles’ main characteristic is its path tracing capabilities, which uses an algorithmic process to render imagery by simulating how light reflects on an object. Cycles has been improved in terms of performance, viewport interactivity, and responsiveness. For Blender artists and creators, the new and improved Cycles (dubbed Cycles X during development) is the production-ready go-to.
![blender 3.0 blender 3.0](https://www.designyourway.net/art/wp-content/uploads/2019/09/1_LLaH4NzTPTpUL9NQwqjX8Q.jpg)
This physically-based, impartial path tracing system has been completely overhauled using Blender 3.0 rendering engine. Though it is not optimal for final rendering, since it doesn’t support shader or lighting settings, it can be used to produce playblasts, or showing the model in the viewport to others when a quick client update is necessary. Other than optimized settings for features like Grease Pencil, not much has been changed here for the 3.0 update. As Blender’s first rendering engine, it was designed for fast performance while building models and testing animation.
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